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PROJECT BACKGROUND 

The first step to start your college life

 

PurdueBGR (Boiler Gold Rush) is designed for the freshman year students. Through the animated navigation, Purdue BGR helps the first year students get familiar with the environment of campus easily. And, it helps students organize their schedule effectively during the BGR period. In addition, Purdue BGR motivates the students to join in the activities to improve their social capability.

Group Activities

Cooperate with others

Communication 

Lots of opportunities to communicate with others

Navigation

Get familiar with the school

Schedule

Create auto-schedule to arrange time

Design Goals

 

PurdueBGR (Boiler Gold Rush) focuses on the first year college students who are not familiar with the school and lack of connection with peers.  Through the Purdue BGR, it motivates them to join the activities and improve the school experience for them. 

PRIMARY RESEARCH

USER INTERVIEWS 

Context of User Study

In order to find the users need and their preference. I created a user interview to collect the data. The interview divided into two sides, one side was freshmen at Purdue, another one was the BGR faculty. My interview questionnaire contained 7 questions with an open question. The number of interviewers was 30 people. After the interview, I did the affinity diagram with 4 targets audience. 

A freshman-year international student

"I was hoping to make some friends through BGR, but most of us stopped talking to each other after events" 

A faculty at Purdue BGR

"I think the biggest challenge for the new students come to Purdue was they don't know everyone and they were not familiar with the campus environment." 

BGR

AFFINITY DIAGRAM

RESEARCH FINDINGS 

Communication Needs

Students expect to gain friendship through BGR, but they find hat team-building activities are boring and unnatural

Navigation Needs

Guided tours are beneficial for students to get to know about the campus, but they feel that they won’t be able to get orientated unless they explore the campus by themselves

Low-Participation

Students are lack of motivation to participate in some activities

PERSONA

Kate Brown

USER EXPERIENCE MAP

BUSINESS MODEL

INFORMATION ARCHITECTURE

Creative Module

SKETCH & LOW FIDELITY PROTOTYPE

Idea I

Idea II

HIGH FIDELITY PROTOTYPE

01 Start your BGR easily

 

log in your account

Check the main menu

Navigate your destination

 

 

02 Chat with your friends

 

Modify your profile

Add others to your contacts

Chat with your friends

 

 

03 Check events and schedule

 

 

Check your schedule

Join the activity in the real-time

 

 

04 Finish your activity

 

 

Check your group staus

 

Collect badges together 

 

 

VISUAL DESIGN

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